Searched refs:lowest_quantized (Results 1 – 4 of 4) sorted by relevance
80 const int64 lowest_quantized = in ScalarAddition() local107 std::max(full_input_in_output_range_64, lowest_quantized); in ScalarAddition()137 const int64 lowest_quantized = in ScalarAddition() local147 std::max(full_input_in_output_range_64, lowest_quantized); in ScalarAddition()195 const int64 lowest_quantized = in VectorAddition() local227 x_in_output_range_64 = std::max(x_in_output_range_64, lowest_quantized); in VectorAddition()233 y_in_output_range_64 = std::max(y_in_output_range_64, lowest_quantized); in VectorAddition()264 const int64 lowest_quantized = in VectorAddition() local272 x_in_output_range_64 = std::max(x_in_output_range_64, lowest_quantized); in VectorAddition()278 y_in_output_range_64 = std::max(y_in_output_range_64, lowest_quantized); in VectorAddition()[all …]
46 const int64 lowest_quantized = in FloatToQuantizedUnclamped() local49 return lowest_quantized; in FloatToQuantizedUnclamped()58 quantized += lowest_quantized; in FloatToQuantizedUnclamped()73 const int64 lowest_quantized = in FloatToQuantized() local77 quantized = std::max(quantized, lowest_quantized); in FloatToQuantized()98 const int64 lowest_quantized = in QuantizedToFloat() local100 const double offset_input = static_cast<double>(input) - lowest_quantized; in QuantizedToFloat()142 ((q2f.range_min_rounded - q2f.lowest_quantized() * q2f.range_scale) + \151 (f2q.range_min_scaled - f2q.lowest_quantized())) \164 static float lowest_quantized() { in lowest_quantized() function[all …]
95 lowest_quantized = -(1 << (number_of_bits - 1))97 ((float(x) - lowest_quantized) * range_scale))
46 const double offset_input = static_cast<double>(input) - lowest_quantized;