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Searched refs:lri_add (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate_shaders.c482 uint32_t lri_add_a, lri_add, lri_mul; in track_live_clamps() local
493 lri_add = waddr_to_live_reg_index(waddr_add, ws); in track_live_clamps()
499 if (lri_add != ~0) { in track_live_clamps()
500 validation_state->live_max_clamp_regs[lri_add] = false; in track_live_clamps()
501 validation_state->live_min_clamp_offsets[lri_add] = ~0; in track_live_clamps()
523 validation_state->live_max_clamp_regs[lri_add] = true; in track_live_clamps()
537 validation_state->live_min_clamp_offsets[lri_add] = in track_live_clamps()