Home
last modified time | relevance | path

Searched refs:luminance (Results 1 – 25 of 113) sorted by relevance

12345

/external/skia/src/core/
DSkMaskGamma.cpp16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
18 return luminance; in toLuma()
27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma()
28 return SkScalarPow(luminance, gamma); in toLuma()
36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
40 if (luminance <= 0.04045f) { in toLuma()
41 return luminance / 12.92f; in toLuma()
43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
DSkMaskGamma.h29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local
36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance()
37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance()
38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance()
43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
/external/skqp/src/core/
DSkMaskGamma.cpp16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
18 return luminance; in toLuma()
27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma()
28 return SkScalarPow(luminance, gamma); in toLuma()
36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
40 if (luminance <= 0.04045f) { in toLuma()
41 return luminance / 12.92f; in toLuma()
43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
DSkMaskGamma.h29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local
36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance()
37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance()
38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance()
43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
/external/skia/samplecode/
DSampleShadowColor.cpp127 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local
128 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
/external/skqp/samplecode/
DSampleShadowColor.cpp127 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local
128 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
/external/mesa3d/src/mesa/main/
Dtexcompress_bptc.c1018 int luminance; in get_rgba_endpoints_unorm() local
1029 luminance = p[0] + p[1] + p[2]; in get_rgba_endpoints_unorm()
1030 if (luminance < average_luminance) { in get_rgba_endpoints_unorm()
1111 int luminance; in write_rgb_indices_unorm() local
1133 luminance = src[0] + src[1] + src[2]; in write_rgb_indices_unorm()
1135 index = ((luminance - endpoint_luminances[0]) * 3 / in write_rgb_indices_unorm()
1367 float luminance; in get_endpoints_float() local
1377 luminance = p[0] + p[1] + p[2]; in get_endpoints_float()
1378 if (luminance < average_luminance) { in get_endpoints_float()
1439 float luminance; in write_rgb_indices_float() local
[all …]
Dreadpix.c587 void *luminance; in read_rgba_pixels() local
594 luminance = malloc(luminance_bytes); in read_rgba_pixels()
595 if (!luminance) { in read_rgba_pixels()
601 luminance, format, transferOps); in read_rgba_pixels()
608 luminance, luminance_format, luminance_stride, in read_rgba_pixels()
610 free(luminance); in read_rgba_pixels()
/external/autotest/client/site_tests/video_WebRtcPeerConnectionWithCamera/
Dssim.js79 var luminance = (2 * muX * muY + C1) /
87 return luminance * contrast * structure;
/external/autotest/client/site_tests/video_WebRtcCamera/
Dssim.js79 var luminance = (2 * muX * muY + C1) /
87 return luminance * contrast * structure;
/external/webrtc/webrtc/modules/video_processing/test/
DreadYUV420file.m12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V
31 % Store luminance
DwriteYUV420file.m12 % Write luminance
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3460 GLfloat luminance = 1.0F; in shadow_compare4() local
3464 if (coord > depth00) luminance -= d; in shadow_compare4()
3465 if (coord > depth01) luminance -= d; in shadow_compare4()
3466 if (coord > depth10) luminance -= d; in shadow_compare4()
3467 if (coord > depth11) luminance -= d; in shadow_compare4()
3468 return luminance; in shadow_compare4()
3470 if (coord < depth00) luminance -= d; in shadow_compare4()
3471 if (coord < depth01) luminance -= d; in shadow_compare4()
3472 if (coord < depth10) luminance -= d; in shadow_compare4()
3473 if (coord < depth11) luminance -= d; in shadow_compare4()
[all …]
/external/skia/src/utils/
DSkShadowUtils.cpp499 SkScalar luminance = 0.5f*(max + min)/255.f; in ComputeTonalColors() local
513 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; in ComputeTonalColors()
520 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); in ComputeTonalColors()
/external/skqp/src/utils/
DSkShadowUtils.cpp472 SkScalar luminance = 0.5f*(max + min)/255.f; in ComputeTonalColors() local
486 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; in ComputeTonalColors()
493 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); in ComputeTonalColors()
/external/swiftshader/src/Shader/
DPixelPipeline.hpp26 …r), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previous… in PixelPipeline()
109 bool luminance; member in sw::PixelPipeline
/external/libxcam/
DChangeLog89 function on luminance to improve the contrast inside each block.
124 - apply bidirectional log based function on luminance to improve
159 - preserve more information on luminance values of the scene
/external/mesa3d/docs/specs/
DMESA_texture_signed_rgba.spec64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.)
68 universal format, rgba. alpha/luminance can't be trivially supported
/external/tensorflow/tensorflow/lite/toco/
Ddump_graphviz.cc90 const float luminance = 0.2126f * r_ + 0.7152f * g_ + 0.0722f * b_; in TextColorString() local
91 const uint8 l = luminance > 128.f ? 0 : 255; in TextColorString()
/external/libjpeg-turbo/
Dwizard.txt49 # This is table 0 (the luminance table):
75 By default, cjpeg will use quantization table 0 for luminance components and
Dusage.txt130 separate quality settings for luminance and chrominance (or, in general,
134 components can be quantized more than the luminance components without
145 given, this is used for both luminance and chrominance (slots 0 and 1,
151 JPEG files generated with separate luminance and chrominance quality are
541 luminance channel is preserved exactly, so this is a better method of reducing
/external/ImageMagick/MagickCore/
Dpixel.c4738 luminance; in InterpolatePixelChannel() local
4761 luminance.x=GetPixelLuma(image,p)-(double) in InterpolatePixelChannel()
4763 luminance.y=GetPixelLuma(image,p+GetPixelChannels(image))-(double) in InterpolatePixelChannel()
4765 if (fabs(luminance.x) < fabs(luminance.y)) in InterpolatePixelChannel()
5256 luminance; in InterpolatePixelChannels() local
5288 luminance.x=fabs((double) (GetPixelLuma(source,p)- in InterpolatePixelChannels()
5290 luminance.y=fabs((double) (GetPixelLuma(source,p+ in InterpolatePixelChannels()
5293 if (luminance.x < luminance.y) in InterpolatePixelChannels()
5734 luminance; in InterpolatePixelInfo() local
5744 luminance.x=GetPixelLuma(image,p)-(double) in InterpolatePixelInfo()
[all …]
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_surfacedefs.h153 uint8 luminance; member
/external/tensorflow/tensorflow/python/ops/
Dimage_ops_impl.py2843 luminance = (num0 + c1) / (den0 + c1)
2856 return luminance, cs
2930 luminance, cs = _ssim_helper(img1, img2, reducer, max_val, compensation)
2934 ssim_val = math_ops.reduce_mean(luminance * cs, axes)
/external/autotest/client/deps/glbench/src/
Dyuv2rgb_1.glslf68 * Each Y texel provides luminance information for one pixel in the image.

12345