/external/clang/test/Modules/Inputs/stress1/ |
D | module.modulemap | 4 module m03 { header "Inputs/stress1/m03.h" export * }
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/external/swiftshader/src/OpenGL/compiler/ |
D | Intermediate.cpp | 1256 float determinant4(float m00, float m01, float m02, float m03, in determinant4() argument 1262 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4() 1263 m20 * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33) - in determinant4() 1264 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); in determinant4() 1359 float m03 = unionArray[3].getFConst(); // (m20, m21, m22, m23) in CreateInverse() local 1376 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse() 1377 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse() 1378 …tempConstArray[ 6].setFConst( invDet * determinant3(m00, m01, m03, m20, m21, m23, m30, m31, m33));… in CreateInverse() 1380 …tempConstArray[ 8].setFConst( invDet * determinant3(m01, m02, m03, m11, m12, m13, m31, m32, m33));… in CreateInverse() 1381 …tempConstArray[ 9].setFConst(-invDet * determinant3(m00, m02, m03, m10, m12, m13, m30, m32, m33));… in CreateInverse() [all …]
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/external/deqp/modules/gles2/scripts/ |
D | genutil.py | 668 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument 672 m03, m13, m23, m33])
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/external/pcre/dist2/testdata/ |
D | grepoutput | 657 [1;31m01[0m02[1;31m03[0m040506 661 [1;31m03[0m
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/external/deqp/modules/gles31/scripts/ |
D | genutil.py | 817 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument 821 m03, m13, m23, m33])
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/external/deqp/modules/gles3/scripts/ |
D | genutil.py | 815 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): argument 819 m03, m13, m23, m33])
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/external/dng_sdk/source/ |
D | dng_reference.cpp | 1358 real32 m03 = (real32) cameraToRGB [0] [3]; in RefBaselineABCDtoRGB() local 1383 real32 r = m00 * A + m01 * B + m02 * C + m03 * D; in RefBaselineABCDtoRGB()
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