/external/deqp-deps/glslang/Test/ |
D | nonSquare.vert | 10 const mat4x2 m42 = mat4x2(1.0, 2.0, 24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
|
D | spv.nonSquare.vert | 10 const mat4x2 m42 = mat4x2(1.0, 2.0, 24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
|
D | hlsl.mul-truncate.frag | 11 float4x2 m42; 34 float3x2 r32 = mul(m33, m42); // float3x2 = float3x3 * float4x2; 35 float4x3 r33 = mul(m42, m33); // float4x3 = float4x2 * float3x3;
|
D | 120.frag | 135 mat4x2 m42; 149 mat4x2 r42 = matrixCompMult(m42, m42);
|
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 168 this.$matrix.m42 = matrix.m42; 193 this.$matrix.m42 = matrix[13]; 209 this.$matrix.m41, this.$matrix.m42, this.$matrix.m43, this.$matrix.m44 246 J3DIMatrix4.setUniformArray[13] = this.$matrix.m42; 274 this.$matrix.m42 = 0; 298 this.$matrix.m24 = this.$matrix.m42; 299 this.$matrix.m42 = tmp; 340 this.$matrix.m42 /= det; 369 matrix.$matrix.m42 = y; 474 mat.$matrix.m41 = mat.$matrix.m42 = mat.$matrix.m43 = 0; [all …]
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.mul-truncate.frag.out | 22 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 27 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 36 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 40 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 49 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 53 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 61 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 66 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 74 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … 79 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major … [all …]
|
D | nonSquare.vert.out | 81 0:? 'm42' ( const 4X2 matrix of float) 174 0:? 'm42' ( const 4X2 matrix of float)
|
D | 120.frag.out | 398 0:149 'm42' ( global 4X2 matrix of float) 399 0:149 'm42' ( global 4X2 matrix of float) 644 0:? 'm42' ( global 4X2 matrix of float) 688 0:? 'm42' ( global 4X2 matrix of float)
|
/external/swiftshader/src/Renderer/ |
D | Matrix.hpp | 36 float m41, float m42, float m43, float m44); 87 float m41, float m42, float m43, float m44); 164 float m41, float m42, float m43, float m44) in Matrix() argument 171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
|
D | Matrix.cpp | 280 float m41, float m42, float m43, float m44) in det() argument 289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det() 290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det() 291 m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - in det()
|
/external/swiftshader/src/Device/ |
D | Matrix.hpp | 36 float m41, float m42, float m43, float m44); 87 float m41, float m42, float m43, float m44); 164 float m41, float m42, float m43, float m44) in Matrix() argument 171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
|
D | Matrix.cpp | 280 float m41, float m42, float m43, float m44) in det() argument 289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det() 290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det() 291 m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - in det()
|
/external/squashfs-tools/RELEASE-READMEs/ |
D | README-3.1 | 114 real 3m42.298s
|
/external/tensorflow/tensorflow/compiler/xla/g3doc/images/ |
D | ops_xla_gather_0.svg | 1 …m42.311485 156.79002l29.228348 0l0 25.196854l-29.228348 0z" fill-rule="evenodd"/><path stroke="#00…
|