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Searched refs:m42 (Results 1 – 14 of 14) sorted by relevance

/external/deqp-deps/glslang/Test/
DnonSquare.vert10 const mat4x2 m42 = mat4x2(1.0, 2.0,
24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
Dspv.nonSquare.vert10 const mat4x2 m42 = mat4x2(1.0, 2.0,
24 … (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
Dhlsl.mul-truncate.frag11 float4x2 m42;
34 float3x2 r32 = mul(m33, m42); // float3x2 = float3x3 * float4x2;
35 float4x3 r33 = mul(m42, m33); // float4x3 = float4x2 * float3x3;
D120.frag135 mat4x2 m42;
149 mat4x2 r42 = matrixCompMult(m42, m42);
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js168 this.$matrix.m42 = matrix.m42;
193 this.$matrix.m42 = matrix[13];
209 this.$matrix.m41, this.$matrix.m42, this.$matrix.m43, this.$matrix.m44
246 J3DIMatrix4.setUniformArray[13] = this.$matrix.m42;
274 this.$matrix.m42 = 0;
298 this.$matrix.m24 = this.$matrix.m42;
299 this.$matrix.m42 = tmp;
340 this.$matrix.m42 /= det;
369 matrix.$matrix.m42 = y;
474 mat.$matrix.m41 = mat.$matrix.m42 = mat.$matrix.m43 = 0;
[all …]
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.mul-truncate.frag.out22 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
27 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
36 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
40 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
49 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
53 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
61 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
66 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
74 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
79 …matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major …
[all …]
DnonSquare.vert.out81 0:? 'm42' ( const 4X2 matrix of float)
174 0:? 'm42' ( const 4X2 matrix of float)
D120.frag.out398 0:149 'm42' ( global 4X2 matrix of float)
399 0:149 'm42' ( global 4X2 matrix of float)
644 0:? 'm42' ( global 4X2 matrix of float)
688 0:? 'm42' ( global 4X2 matrix of float)
/external/swiftshader/src/Renderer/
DMatrix.hpp36 float m41, float m42, float m43, float m44);
87 float m41, float m42, float m43, float m44);
164 float m41, float m42, float m43, float m44) in Matrix() argument
171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
DMatrix.cpp280 float m41, float m42, float m43, float m44) in det() argument
289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det()
290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det()
291 m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - in det()
/external/swiftshader/src/Device/
DMatrix.hpp36 float m41, float m42, float m43, float m44);
87 float m41, float m42, float m43, float m44);
164 float m41, float m42, float m43, float m44) in Matrix() argument
171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
DMatrix.cpp280 float m41, float m42, float m43, float m44) in det() argument
289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det()
290 m21 * (m12 * M3344 - m32 * M1344 + m42 * M1334) + in det()
291 m31 * (m12 * M2344 - m22 * M1344 + m42 * M1324) - in det()
/external/squashfs-tools/RELEASE-READMEs/
DREADME-3.1114 real 3m42.298s
/external/tensorflow/tensorflow/compiler/xla/g3doc/images/
Dops_xla_gather_0.svg1m42.311485 156.79002l29.228348 0l0 25.196854l-29.228348 0z" fill-rule="evenodd"/><path stroke="#00…