/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 169 this.$matrix.m43 = matrix.m43; 194 this.$matrix.m43 = matrix[14]; 209 this.$matrix.m41, this.$matrix.m42, this.$matrix.m43, this.$matrix.m44 247 J3DIMatrix4.setUniformArray[14] = this.$matrix.m43; 275 this.$matrix.m43 = 0; 302 this.$matrix.m34 = this.$matrix.m43; 303 this.$matrix.m43 = tmp; 341 this.$matrix.m43 /= det; 370 matrix.$matrix.m43 = z; 474 mat.$matrix.m41 = mat.$matrix.m42 = mat.$matrix.m43 = 0; [all …]
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/external/deqp-deps/glslang/Test/ |
D | spv.matrix.frag | 32 mat4x3 m43 = transpose(sum34); 33 mat4 m4 = m1 * m43; 45 color += sum3 * m43 + sum4; 47 color += vec4(m43);
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D | 130.frag | 131 mat4x3 m43; \ 132 float a1 = m43[3].y; 134 int a2 = m43.length(); 135 a2 += m43[1].length(); 141 m43[3][1].length(); // ERROR
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D | spv.130.frag | 68 mat4x3 m43; 69 float a1 = m43[3].y; 70 //int a2 = m43.length(); // ERROR until shading_language_420pack is fully implemented
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D | 420.vert | 90 mat4x3 m43; \ 91 float a1 = m43[3].y; 93 int a2 = m43.length(); 94 a2 += m43[1].length();
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D | hlsl.mul-truncate.frag | 7 float4x3 m43; 29 float4 r21 = mul(m43, v4); // truncate vector to vec3
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D | 120.frag | 136 mat4x3 m43; 150 mat4x3 r43 = matrixCompMult(m43, m43);
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D | 300.vert | 3 uniform mat4x3 m43; 43 mat3x4 tm = transpose(m43);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.mul-truncate.frag.out | 22 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 27 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 36 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 40 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 49 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 53 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 61 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 66 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 74 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 79 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … [all …]
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D | spv.matrix.frag.out | 23 Name 174 "m43" 65 174(m43): 173(ptr) Variable Function 222 Store 174(m43) 176 224 181: 172 Load 174(m43) 302 255: 172 Load 174(m43) 309 261: 172 Load 174(m43)
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D | spv.130.frag.out | 47 Name 157 "m43" 315 157(m43): 156(ptr) Variable Function 317 158: 123(ptr) AccessChain 157(m43) 74 127
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D | 300.vert.out | 127 0:43 'm43' ( uniform highp 4X3 matrix of float) 309 0:? 'm43' ( uniform highp 4X3 matrix of float) 421 0:43 'm43' ( uniform highp 4X3 matrix of float) 469 0:? 'm43' ( uniform highp 4X3 matrix of float)
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D | 120.frag.out | 404 0:150 'm43' ( global 4X3 matrix of float) 405 0:150 'm43' ( global 4X3 matrix of float) 645 0:? 'm43' ( global 4X3 matrix of float) 689 0:? 'm43' ( global 4X3 matrix of float)
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D | 420.vert.out | 139 0:91 'm43' ( temp 4X3 matrix of float)
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D | 130.frag.out | 319 0:132 'm43' ( temp 4X3 matrix of float)
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/external/swiftshader/src/Renderer/ |
D | Matrix.hpp | 36 float m41, float m42, float m43, float m44); 87 float m41, float m42, float m43, float m44); 164 float m41, float m42, float m43, float m44) in Matrix() argument 171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
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D | Matrix.cpp | 280 float m41, float m42, float m43, float m44) in det() argument 282 float M3344 = m33 * m44 - m43 * m34; in det() 283 float M2344 = m23 * m44 - m43 * m24; in det() 285 float M1344 = m13 * m44 - m43 * m14; in det()
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/external/swiftshader/src/Device/ |
D | Matrix.hpp | 36 float m41, float m42, float m43, float m44); 87 float m41, float m42, float m43, float m44); 164 float m41, float m42, float m43, float m44) in Matrix() argument 171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
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D | Matrix.cpp | 280 float m41, float m42, float m43, float m44) in det() argument 282 float M3344 = m33 * m44 - m43 * m34; in det() 283 float M2344 = m23 * m44 - m43 * m24; in det() 285 float M1344 = m13 * m44 - m43 * m14; in det()
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