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Searched refs:m43 (Results 1 – 19 of 19) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js169 this.$matrix.m43 = matrix.m43;
194 this.$matrix.m43 = matrix[14];
209 this.$matrix.m41, this.$matrix.m42, this.$matrix.m43, this.$matrix.m44
247 J3DIMatrix4.setUniformArray[14] = this.$matrix.m43;
275 this.$matrix.m43 = 0;
302 this.$matrix.m34 = this.$matrix.m43;
303 this.$matrix.m43 = tmp;
341 this.$matrix.m43 /= det;
370 matrix.$matrix.m43 = z;
474 mat.$matrix.m41 = mat.$matrix.m42 = mat.$matrix.m43 = 0;
[all …]
/external/deqp-deps/glslang/Test/
Dspv.matrix.frag32 mat4x3 m43 = transpose(sum34);
33 mat4 m4 = m1 * m43;
45 color += sum3 * m43 + sum4;
47 color += vec4(m43);
D130.frag131 mat4x3 m43; \
132 float a1 = m43[3].y;
134 int a2 = m43.length();
135 a2 += m43[1].length();
141 m43[3][1].length(); // ERROR
Dspv.130.frag68 mat4x3 m43;
69 float a1 = m43[3].y;
70 //int a2 = m43.length(); // ERROR until shading_language_420pack is fully implemented
D420.vert90 mat4x3 m43; \
91 float a1 = m43[3].y;
93 int a2 = m43.length();
94 a2 += m43[1].length();
Dhlsl.mul-truncate.frag7 float4x3 m43;
29 float4 r21 = mul(m43, v4); // truncate vector to vec3
D120.frag136 mat4x3 m43;
150 mat4x3 r43 = matrixCompMult(m43, m43);
D300.vert3 uniform mat4x3 m43;
43 mat3x4 tm = transpose(m43);
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.mul-truncate.frag.out22 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
27 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
36 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
40 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
49 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
53 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
61 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
66 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
74 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
79 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
[all …]
Dspv.matrix.frag.out23 Name 174 "m43"
65 174(m43): 173(ptr) Variable Function
222 Store 174(m43) 176
224 181: 172 Load 174(m43)
302 255: 172 Load 174(m43)
309 261: 172 Load 174(m43)
Dspv.130.frag.out47 Name 157 "m43"
315 157(m43): 156(ptr) Variable Function
317 158: 123(ptr) AccessChain 157(m43) 74 127
D300.vert.out127 0:43 'm43' ( uniform highp 4X3 matrix of float)
309 0:? 'm43' ( uniform highp 4X3 matrix of float)
421 0:43 'm43' ( uniform highp 4X3 matrix of float)
469 0:? 'm43' ( uniform highp 4X3 matrix of float)
D120.frag.out404 0:150 'm43' ( global 4X3 matrix of float)
405 0:150 'm43' ( global 4X3 matrix of float)
645 0:? 'm43' ( global 4X3 matrix of float)
689 0:? 'm43' ( global 4X3 matrix of float)
D420.vert.out139 0:91 'm43' ( temp 4X3 matrix of float)
D130.frag.out319 0:132 'm43' ( temp 4X3 matrix of float)
/external/swiftshader/src/Renderer/
DMatrix.hpp36 float m41, float m42, float m43, float m44);
87 float m41, float m42, float m43, float m44);
164 float m41, float m42, float m43, float m44) in Matrix() argument
171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
DMatrix.cpp280 float m41, float m42, float m43, float m44) in det() argument
282 float M3344 = m33 * m44 - m43 * m34; in det()
283 float M2344 = m23 * m44 - m43 * m24; in det()
285 float M1344 = m13 * m44 - m43 * m14; in det()
/external/swiftshader/src/Device/
DMatrix.hpp36 float m41, float m42, float m43, float m44);
87 float m41, float m42, float m43, float m44);
164 float m41, float m42, float m43, float m44) in Matrix() argument
171 M(4, 1) = m41; M(4, 2) = m42; M(4, 3) = m43; M(4, 4) = m44; in Matrix()
DMatrix.cpp280 float m41, float m42, float m43, float m44) in det() argument
282 float M3344 = m33 * m44 - m43 * m34; in det()
283 float M2344 = m23 * m44 - m43 * m24; in det()
285 float M1344 = m13 * m44 - m43 * m14; in det()