Searched refs:mAmbientSound (Results 1 – 1 of 1) sorted by relevance
32 private Sound mAmbientSound; field in GhostComponent53 mAmbientSound = null; in reset()130 if (!timeToRelease && mAmbientSound != null && mAmbientSoundStream == -1) { in update()133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); in update()237 mAmbientSound = sound; in setAmbientSound()