Searched refs:mArrayEnabled (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexDataManager.cpp | 126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 128 if(program->getAttributeStream(i) != -1 && attrib.mArrayEnabled) in prepareVertexData() 145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 147 if(attrib.mArrayEnabled) in prepareVertexData()
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D | VertexArray.cpp | 64 mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; in enableAttribute()
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D | Context.h | 196 …lized(false), mPureInteger(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false) in VertexAttribute() 316 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
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D | libGLESv3.cpp | 1871 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv() 1927 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribIuiv()
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D | libGLESv2.cpp | 3669 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribfv() 3722 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.cpp | 127 if(attribs[i].mArrayEnabled) in prepareVertexData() 141 if(attribs[i].mArrayEnabled) in prepareVertexData()
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D | Context.cpp | 883 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 3376 mState.vertexAttribute[sw::Position].mArrayEnabled = enable; in setVertexArrayEnabled() 3381 return mState.vertexAttribute[sw::Position].mArrayEnabled; in isVertexArrayEnabled() 3386 mState.vertexAttribute[sw::Normal].mArrayEnabled = enable; in setNormalArrayEnabled() 3391 return mState.vertexAttribute[sw::Normal].mArrayEnabled; in isNormalArrayEnabled() 3396 mState.vertexAttribute[sw::Color0].mArrayEnabled = enable; in setColorArrayEnabled() 3401 return mState.vertexAttribute[sw::Color0].mArrayEnabled; in isColorArrayEnabled() 3406 mState.vertexAttribute[sw::PointSize].mArrayEnabled = enable; in setPointSizeArrayEnabled() 3411 return mState.vertexAttribute[sw::PointSize].mArrayEnabled; in isPointSizeArrayEnabled() 3416 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled() [all …]
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D | Context.h | 149 … mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), mArrayEnabled(false) in VertexAttribute() 190 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray variable
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