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Searched refs:mAttackDelay (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DAttackAtDistanceComponent.java23 private float mAttackDelay; field in AttackAtDistanceComponent
38 mAttackDelay = 0; in reset()
67 && currentTime > mAttackStartTime + mAttackLength + mAttackDelay in update()
81 mAttackDelay = delay; in setupAttack()
DPopOutComponent.java31 private float mAttackDelay; field in PopOutComponent
51 mAttackDelay = 0; in reset()
87 && currentTime > mLastAttackCompletedTime + mAttackDelay) { in update()
111 mAttackDelay = delay; in setupAttack()
DPatrolComponent.java35 private float mAttackDelay; field in PatrolComponent
62 mAttackDelay = 0.0f; in reset()
217 boolean timeToAttack = (gameTime - mLastAttackTime) > mAttackDelay; in updateAttack()
268 mAttackDelay = delay; in setupAttack()