Searched refs:mAttackDelay (Results 1 – 3 of 3) sorted by relevance
23 private float mAttackDelay; field in AttackAtDistanceComponent38 mAttackDelay = 0; in reset()67 && currentTime > mAttackStartTime + mAttackLength + mAttackDelay in update()81 mAttackDelay = delay; in setupAttack()
31 private float mAttackDelay; field in PopOutComponent51 mAttackDelay = 0; in reset()87 && currentTime > mLastAttackCompletedTime + mAttackDelay) { in update()111 mAttackDelay = delay; in setupAttack()
35 private float mAttackDelay; field in PatrolComponent62 mAttackDelay = 0.0f; in reset()217 boolean timeToAttack = (gameTime - mLastAttackTime) > mAttackDelay; in updateAttack()268 mAttackDelay = delay; in setupAttack()