Searched refs:mAttackDistance (Results 1 – 2 of 2) sorted by relevance
22 private float mAttackDistance; field in AttackAtDistanceComponent40 mAttackDistance = DEFAULT_ATTACK_DISTANCE; in reset()66 } else if (mDistance.length2() < (mAttackDistance * mAttackDistance) in update()80 mAttackDistance = distance; in setupAttack()
30 private float mAttackDistance; field in PopOutComponent53 mAttackDistance = DEFAULT_ATTACK_DISTANCE; in reset()86 } else if (mDistance.length2() < (mAttackDistance * mAttackDistance) in update()110 mAttackDistance = distance; in setupAttack()