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Searched refs:mBindToTextureRGB (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp42 mBindToTextureRGB = EGL_FALSE; in Config()
98 mBindToTextureRGB = EGL_TRUE; in Config()
110 mBindToTextureRGB = EGL_TRUE; in Config()
389 …case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == (EGLBoolean)attribIt->se… in getConfigs()
DConfig.h50 EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures. variable
DDisplay.cpp267 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; in getConfigAttrib()
543 if((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) || in createPBufferSurface()