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Searched refs:mBlendStateDirty (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp344 mBlendStateDirty = true; in markAllStateDirty()
444 mBlendStateDirty = true; in setBlendEnabled()
464 mBlendStateDirty = true; in setBlendFactors()
475 mBlendStateDirty = true; in setBlendEquation()
1810 if(mBlendStateDirty) in applyState()
1830 mBlendStateDirty = false; in applyState()
DContext.h635 bool mBlendStateDirty; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp334 mBlendStateDirty = true; in markAllStateDirty()
418 mBlendStateDirty = true; in setBlendEnabled()
438 mBlendStateDirty = true; in setBlendFactors()
453 mBlendStateDirty = true; in setBlendColor()
464 mBlendStateDirty = true; in setBlendEquation()
2818 if(mBlendStateDirty) in applyState()
2840 mBlendStateDirty = false; in applyState()
DContext.h763 bool mBlendStateDirty; variable