Searched refs:mBoundBuffer (Results 1 – 9 of 9) sorted by relevance
28 mVertexAttributes[i].mBoundBuffer = nullptr; in ~VertexArray()37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()39 mVertexAttributes[attribute].mBoundBuffer = nullptr; in detachBuffer()71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState()
61 Buffer *buffer = attribute.mBoundBuffer; in writeAttributeData()130 if(!attrib.mBoundBuffer) in prepareVertexData()154 Buffer *buffer = attrib.mBoundBuffer; in prepareVertexData()
314 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
227 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()3865 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()3867 mState.vertexAttribute[attribute].mBoundBuffer = nullptr; in detachBuffer()
1886 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIiv()1942 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIuiv()
3684 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()3737 *params = attribState.mBoundBuffer.name(); in GetVertexAttribiv()
62 Buffer *buffer = attribute.mBoundBuffer; in writeAttributeData()129 if(!attribs[i].mBoundBuffer) in prepareVertexData()143 Buffer *buffer = attribs[i].mBoundBuffer; in prepareVertexData()
272 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState()1392 …Y_BUFFER_BINDING_OES: *params = mState.vertexAttribute[sw::PointSize].mBoundBuffer.name(); … in getIntegerv()1396 …UFFER_BINDING: *params = mState.vertexAttribute[sw::Position].mBoundBuffer.name(); … in getIntegerv()1399 …_BUFFER_BINDING: *params = mState.vertexAttribute[sw::Normal].mBoundBuffer.name(); … in getIntegerv()1403 …BUFFER_BINDING: *params = mState.vertexAttribute[sw::Color0].mBoundBuffer.name(); … in getIntegerv()1407 … *params = mState.vertexAttribute[sw::TexCoord0 + mState.activeSampler].mBoundBuffer.name(); break; in getIntegerv()2863 oldPositionAttribute.mBoundBuffer = nullptr; in drawTexture()2864 oldTexCoord0Attribute.mBoundBuffer = nullptr; in drawTexture()3012 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()[all …]
188 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable