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Searched refs:mBoundBuffer (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp28 mVertexAttributes[i].mBoundBuffer = nullptr; in ~VertexArray()
37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()
39 mVertexAttributes[attribute].mBoundBuffer = nullptr; in detachBuffer()
71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState()
DVertexDataManager.cpp61 Buffer *buffer = attribute.mBoundBuffer; in writeAttributeData()
130 if(!attrib.mBoundBuffer) in prepareVertexData()
154 Buffer *buffer = attrib.mBoundBuffer; in prepareVertexData()
DContext.h314 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
DContext.cpp227 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()
3865 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()
3867 mState.vertexAttribute[attribute].mBoundBuffer = nullptr; in detachBuffer()
DlibGLESv3.cpp1886 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIiv()
1942 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIuiv()
DlibGLESv2.cpp3684 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()
3737 *params = attribState.mBoundBuffer.name(); in GetVertexAttribiv()
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp62 Buffer *buffer = attribute.mBoundBuffer; in writeAttributeData()
129 if(!attribs[i].mBoundBuffer) in prepareVertexData()
143 Buffer *buffer = attribs[i].mBoundBuffer; in prepareVertexData()
DContext.cpp272 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()
894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState()
1392 …Y_BUFFER_BINDING_OES: *params = mState.vertexAttribute[sw::PointSize].mBoundBuffer.name(); … in getIntegerv()
1396 …UFFER_BINDING: *params = mState.vertexAttribute[sw::Position].mBoundBuffer.name(); … in getIntegerv()
1399 …_BUFFER_BINDING: *params = mState.vertexAttribute[sw::Normal].mBoundBuffer.name(); … in getIntegerv()
1403 …BUFFER_BINDING: *params = mState.vertexAttribute[sw::Color0].mBoundBuffer.name(); … in getIntegerv()
1407 … *params = mState.vertexAttribute[sw::TexCoord0 + mState.activeSampler].mBoundBuffer.name(); break; in getIntegerv()
2863 oldPositionAttribute.mBoundBuffer = nullptr; in drawTexture()
2864 oldTexCoord0Attribute.mBoundBuffer = nullptr; in drawTexture()
3012 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()
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DContext.h188 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable