Searched refs:mCoinLocation (Results 1 – 1 of 1) sorted by relevance
85 private Vector2 mCoinLocation; field in HudSystem106 mCoinLocation = new Vector2(); in HudSystem()388 mCoinLocation.x = (params.gameWidth / 2.0f) - tex.width / 2.0f; in update()389 mCoinLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; in update()392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false); in update()398 mCoinLocation.x += offset; in update()399 drawNumber(mCoinLocation, mCoinDigits, true); in update()400 mCoinLocation.x -= offset; in update()