Searched refs:mCondition (Results 1 – 4 of 4) sorted by relevance
28 mCondition = GL_NONE; in Fence()52 mCondition = condition; in setFence()110 params[0] = mCondition; in getFenceiv()118 …(GLuint name, GLenum condition, GLbitfield flags) : NamedObject(name), mCondition(condition), mFla… in FenceSync()
40 GLenum mCondition; variable54 GLenum getCondition() const { return mCondition; } in getCondition()58 GLenum mCondition;
254 if(visit && mCondition) in traverse()255 mCondition->traverse(it); in traverse()
664 : TIntermNode(), mCondition(condition) in TIntermCase()671 bool hasCondition() const { return mCondition != nullptr; } in hasCondition()672 TIntermTyped *getCondition() const { return mCondition; } in getCondition()675 TIntermTyped *mCondition;