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Searched refs:mCoordinateType (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGrid.java51 private int mCoordinateType; field in Grid
90 mCoordinateType = GL10.GL_FIXED; in Grid()
101 mCoordinateType = GL10.GL_FLOAT; in Grid()
188 if (mCoordinateType == GL10.GL_FLOAT) { in setVertex()
220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); in beginDrawingStrips()
223 gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer); in beginDrawingStrips()
230 gl11.glVertexPointer(3, mCoordinateType, 0, 0); in beginDrawingStrips()
233 gl11.glTexCoordPointer(2, mCoordinateType, 0, 0); in beginDrawingStrips()
258 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); in draw()
261 gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer); in draw()
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