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Searched refs:mCurrentAnimation (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DNPCAnimationComponent.java42 private int mCurrentAnimation; field in NPCAnimationComponent
59 mCurrentAnimation = IDLE; in reset()
71 final int oldAnimation = mCurrentAnimation; in update()
72 switch(mCurrentAnimation) { in update()
110 mCurrentAnimation = mChannelTrigger; in update()
114 if (oldAnimation != mCurrentAnimation) { in update()
115 mSprite.playAnimation(mCurrentAnimation); in update()
180 mCurrentAnimation = RUN_START; in gotoRunStart()
182 mCurrentAnimation = RUN; in gotoRunStart()
187 mCurrentAnimation = RUN; in gotoRun()
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DSpriteComponent.java35 private SpriteAnimation mCurrentAnimation; field in SpriteComponent
68 mCurrentAnimation = null; in reset()
85 SpriteAnimation currentAnimation = mCurrentAnimation; in update()
93 mCurrentAnimation = (SpriteAnimation)animations.get(0); in update()
94 currentAnimation = mCurrentAnimation; in update()
96 mCurrentAnimation = currentAnimation; in update()
145 mCurrentAnimation = null; in playAnimation()
160 if (mCurrentAnimation != null in animationFinished()
161 && !mCurrentAnimation.getLoop() in animationFinished()
162 && mAnimationTime > mCurrentAnimation.getLength()) { in animationFinished()