Searched refs:mCurrentMatrixTarget (Results 1 – 2 of 2) sorted by relevance
63 …inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget… in forceMatrixTarget()105 GLenum mCurrentMatrixTarget; variable136 if (matrixTarget != mCurrentMatrixTarget)137 glMatrixMode(mCurrentMatrixTarget=matrixTarget);
23 mCurrentMatrixTarget = 0; in GpuHelper()