Searched refs:mCurrentValueType (Results 1 – 1 of 1) sorted by relevance
202 mCurrentValueType = GL_FLOAT; in VertexAttribute()227 return mCurrentValueType; in currentValueType()242 switch(mCurrentValueType) in getCurrentValueF()247 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f; in getCurrentValueF()253 switch(mCurrentValueType) in getCurrentValueI()258 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i; in getCurrentValueI()264 switch(mCurrentValueType) in getCurrentValueUI()269 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui; in getCurrentValueUI()279 mCurrentValueType = GL_FLOAT; in setCurrentValue()288 mCurrentValueType = GL_INT; in setCurrentValue()[all …]