Searched refs:mDealHitSound (Results 1 – 1 of 1) sorted by relevance
55 private SoundSystem.Sound mDealHitSound; field in HitReactionComponent92 mDealHitSound = null; in reset()117 if (mDealHitSound != null && in hitVictim()122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); in hitVictim()331 mDealHitSound = sound; in setDealHitSound()