Searched refs:mDeathSound (Results 1 – 1 of 1) sorted by relevance
34 private Sound mDeathSound; field in LifetimeComponent55 mDeathSound = null; in reset()163 if (mDeathSound != null) { in die()166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); in die()189 mDeathSound = deathSound; in setDeathSound()