Searched refs:mDelayBetweenShots (Results 1 – 1 of 1) sorted by relevance
34 private float mDelayBetweenShots; field in LaunchProjectileComponent69 mDelayBetweenShots = 0.0f; in reset()110 if (timeSinceLastShot >= mDelayBetweenShots) { in update()216 mDelayBetweenShots = launchDelay; in setDelayBetweenShots()