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Searched refs:mDepthStateDirty (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp342 mDepthStateDirty = true; in markAllStateDirty()
399 mDepthStateDirty = true; in setDepthTestEnabled()
413 mDepthStateDirty = true; in setDepthFunc()
1795 if(mDepthStateDirty) in applyState()
1807 mDepthStateDirty = false; in applyState()
DContext.h633 bool mDepthStateDirty; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp332 mDepthStateDirty = true; in markAllStateDirty()
389 mDepthStateDirty = true; in setDepthTestEnabled()
403 mDepthStateDirty = true; in setDepthFunc()
2803 if(mDepthStateDirty) in applyState()
2815 mDepthStateDirty = false; in applyState()
DContext.h761 bool mDepthStateDirty; variable