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Searched refs:mDirtyCurrentValue (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.h84 void dirtyCurrentValue(int index) { mDirtyCurrentValue[index] = true; } in dirtyCurrentValue()
95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; variable
DVertexDataManager.cpp38 mDirtyCurrentValue[i] = true; in VertexDataManager()
192 if(mDirtyCurrentValue[i]) in prepareVertexData()
196 mDirtyCurrentValue[i] = false; in prepareVertexData()
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexDataManager.h84 void dirtyCurrentValue(int index) { mDirtyCurrentValue[index] = true; } in dirtyCurrentValue()
95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; variable
DVertexDataManager.cpp37 mDirtyCurrentValue[i] = true; in VertexDataManager()
207 if(mDirtyCurrentValue[i]) in prepareVertexData()
211 mDirtyCurrentValue[i] = false; in prepareVertexData()