Searched refs:mDivisor (Results 1 – 5 of 5) sorted by relevance
132 const bool isInstanced = attrib.mDivisor > 0; in prepareVertexData()149 const bool isInstanced = attrib.mDivisor > 0; in prepareVertexData()152 GLint firstVertexIndex = isInstanced ? instanceId / attrib.mDivisor : start; in prepareVertexData()
58 mVertexAttributes[index].mDivisor = divisor; in setVertexAttribDivisor()
196 …_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0), mDivisor(0), mPointer(null… in VertexAttribute()306 GLuint mDivisor; // From glVertexAttribDivisor variable
1901 *params = attribState.mDivisor; in GetVertexAttribIiv()1957 *params = attribState.mDivisor; in GetVertexAttribIuiv()
1495 if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) in hasZeroDivisor()