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Searched refs:mDrawDebugBoundingVolume (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java44 private boolean mDrawDebugBoundingVolume = false; field in GameObjectCollisionSystem
65 mDrawDebugBoundingVolume = false; in reset()
234 if (mDrawDebugBoundingVolume) { in drawDebugVolumes()
273 mDrawDebugBoundingVolume = drawBoundingVolumes; in setDebugPrefs()