Searched refs:mEventQueue (Results 1 – 2 of 2) sorted by relevance
70 private final Queue<Event> mEventQueue = new ConcurrentLinkedQueue<Event>(); field in EventFacade90 mEventQueue.clear(); in eventClearBuffer()160 Event event = mEventQueue.poll(); in eventPoll()178 synchronized (mEventQueue) { // First check to make sure it isn't already there in eventWaitFor()179 for (Event event : mEventQueue) { in eventWaitFor()183 mEventQueue.remove(event); in eventWaitFor()202 mEventQueue.remove(event); in eventWaitFor()226 synchronized (mEventQueue) { // Anything in queue? in eventWait()227 if (mEventQueue.size() > 0) { in eventWait()228 return mEventQueue.poll(); // return it. in eventWait()[all …]
1138 if (! mEventQueue.isEmpty()) { in guardedRun()1139 event = mEventQueue.remove(0); in guardedRun()1504 mEventQueue.add(r); in queueEvent()1527 private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); field in GLSurfaceView.GLThread