Searched refs:mExplosionSound (Results 1 – 1 of 1) sorted by relevance
65 private Sound mExplosionSound; field in AnimationComponent102 mExplosionSound = null; in reset()283 if (mExplosionSound != null) { in update()284 sound.play(mExplosionSound, false, SoundSystem.PRIORITY_NORMAL); in update()384 mExplosionSound = sound; in setExplosionSound()