Searched refs:mFuel (Results 1 – 1 of 1) sorted by relevance
68 private float mFuel; field in PlayerComponent103 mFuel = 0.0f; in reset()124 if (mFuel < FUEL_AMOUNT) { in move()126 mFuel += mDifficultyConstants.getFuelGroundRefillSpeed() * timeDelta; in move()128 mFuel += mFuelAirRefillSpeed * timeDelta; in move()131 if (mFuel > FUEL_AMOUNT) { in move()132 mFuel = FUEL_AMOUNT; in move()153 if (mFuel > 0.0f) { in move()154 mFuel -= timeDelta; in move()321 hud.setFuelPercent(mFuel / FUEL_AMOUNT); in update()