Searched refs:mGhostActive (Results 1 – 1 of 1) sorted by relevance
70 private boolean mGhostActive; field in PlayerComponent105 mGhostActive = false; in reset()332 if (!mGhostActive) { in stateMove()361 mGhostActive = true; in stateMove()520 if (!mGhostActive) { // The ghost might have activated again during this delay. in statePostGhostDelay()535 return mGhostActive; in getGhostActive()539 mGhostActive = false; in deactivateGhost()