Searched refs:mGhostDeactivatedTime (Results 1 – 1 of 1) sorted by relevance
71 private float mGhostDeactivatedTime; field in PlayerComponent106 mGhostDeactivatedTime = 0.0f; in reset()341 && mGhostDeactivatedTime + GHOST_REACTIVATION_DELAY < time) { in stateMove()519 if (time > mGhostDeactivatedTime) { in statePostGhostDelay()540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay; in deactivateGhost()