Searched refs:mHasSurface (Results 1 – 1 of 1) sorted by relevance
1152 if ((! mHasSurface) && (! mWaitingForSurface)) { in guardedRun()1164 if (mHasSurface && mWaitingForSurface) { in guardedRun()1180 if ((!mPaused) && mHasSurface in guardedRun()1346 mHasSurface = true; in surfaceCreated()1356 mHasSurface = false; in surfaceDestroyed()1409 if (mGL != null && mHasSurface) { in loadTextures()1518 private boolean mHasSurface; field in GLSurfaceView.GLThread