Searched refs:mHaveEglContext (Results 1 – 1 of 1) sorted by relevance
1119 mHaveEglContext = false; in guardedRun()1184 if (mHaveEglContext && !mHaveEglSurface) { in guardedRun()1189 mHaveEglContext = false; in guardedRun()1193 … if ((! mHaveEglContext) && sGLThreadManager.tryAcquireEglSurfaceLocked(this)) { in guardedRun()1194 mHaveEglContext = true; in guardedRun()1200 if (mHaveEglContext && !mHaveEglSurface) { in guardedRun()1520 private boolean mHaveEglContext; field in GLSurfaceView.GLThread