Searched refs:mInvincibleEndTime (Results 1 – 1 of 1) sorted by relevance
76 private float mInvincibleEndTime; field in PlayerComponent111 mInvincibleEndTime = 0.0f; in reset()234 if (mInvincibleEndTime < gameTime) { in update()236 mInvincibleEndTime = gameTime + mDifficultyConstants.getGlowDuration(); in update()242 mInvincibleEndTime = gameTime + mDifficultyConstants.getGlowDuration(); in update()258 if (mInvincibleEndTime > 0.0f && (mInvincibleEndTime < gameTime || mState == State.DEAD)) { in update()260 mInvincibleEndTime = 0.0f; in update()