Searched refs:mLandThump (Results 1 – 1 of 1) sorted by relevance
63 private Sound mLandThump; field in AnimationComponent96 mLandThump = null; in reset()262 if (mLandThump != null && sound != null) { in update()264 sound.play(mLandThump, false, SoundSystem.PRIORITY_HIGH, 1.0f, in update()366 mLandThump = land; in setLandThump()