Searched refs:mLandThumpDelay (Results 1 – 1 of 1) sorted by relevance
66 private float mLandThumpDelay; field in AnimationComponent97 mLandThumpDelay = 0.0f; in reset()261 if (touchingGround && gameTime > mLandThumpDelay) { in update()266 mLandThumpDelay = gameTime + LAND_THUMP_DELAY; in update()