Searched refs:mLastGameEventTime (Results 1 – 1 of 1) sorted by relevance
52 private float mLastGameEventTime; field in HitReactionComponent88 mLastGameEventTime = -1.0f; in reset()155 if (mLastGameEventTime < 0.0f || gameTime > mLastGameEventTime + EVENT_SEND_DELAY) { in receivedHit()164 mLastGameEventTime = gameTime; in receivedHit()317 mLastGameEventTime = -1.0f; in setSpawnGameEventOnHit()