Searched refs:mLastRocketsOnTime (Results 1 – 1 of 1) sorted by relevance
59 private float mLastRocketsOnTime; field in AnimationComponent93 mLastRocketsOnTime = 0.0f; in reset()147 mLastRocketsOnTime = gameTime; in update()149 if (gameTime - mLastRocketsOnTime < MIN_ROCKET_TIME in update()