Searched refs:mLaunchDirection (Results 1 – 1 of 1) sorted by relevance
30 private Vector2 mLaunchDirection; field in LauncherComponent41 mLaunchDirection = new Vector2(); in LauncherComponent()108 mLaunchDirection.set((float)Math.sin(mAngle), (float)Math.cos(mAngle)); in fire()109 mLaunchDirection.multiply(parentObject.facingDirection); in fire()110 mLaunchDirection.multiply(mLaunchMagnitude); in fire()111 object.setVelocity(mLaunchDirection); in fire()