Searched refs:mLaunchEffect (Results 1 – 1 of 1) sorted by relevance
34 private GameObjectFactory.GameObjectType mLaunchEffect; field in LauncherComponent55 mLaunchEffect = GameObjectFactory.GameObjectType.INVALID; in reset()120 if (mLaunchEffect != GameObjectFactory.GameObjectType.INVALID) { in fire()126 GameObject effect = factory.spawn(mLaunchEffect, in fire()146 mLaunchEffect = effectType; in setLaunchEffect()