Searched refs:mLaunchTime (Results 1 – 1 of 1) sorted by relevance
27 private float mLaunchTime; field in LauncherComponent49 mLaunchTime = 0.0f; in reset()73 if (gameTime > mLaunchTime) { in update()83 } else if (gameTime > mLaunchTime + mPostLaunchDelay) { in update()100 mLaunchTime = gameTime + mLaunchDelay; in prepareToLaunch()