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Searched refs:mMaxAnisotropy (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DSampler.h44 mMaxAnisotropy = 1.0f; in Sampler()
56 void setMaxAnisotropy(GLfloat maxAnisotropy) { mMaxAnisotropy = maxAnisotropy; } in setMaxAnisotropy()
67 GLfloat getMaxAnisotropy() const { return mMaxAnisotropy; } in getMaxAnisotropy()
81 GLfloat mMaxAnisotropy; variable
DTexture.h130 GLfloat getMaxAnisotropy() const { return mMaxAnisotropy; } in getMaxAnisotropy()
180 GLfloat mMaxAnisotropy; variable
DTexture.cpp50 mMaxAnisotropy = 1.0f; in Texture()
184 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()
186 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp40 mMaxAnisotropy = 1.0f; in Texture()
147 if(mMaxAnisotropy != textureMaxAnisotropy) in setMaxAnisotropy()
149 mMaxAnisotropy = textureMaxAnisotropy; in setMaxAnisotropy()
190 return mMaxAnisotropy; in getMaxAnisotropy()
DTexture.h112 GLfloat mMaxAnisotropy; variable