Searched refs:mMinFilter (Results 1 – 5 of 5) sorted by relevance
33 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Sampler()47 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter()58 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()70 GLenum mMinFilter;
125 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()175 GLenum mMinFilter; variable
45 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()93 mMinFilter = filter; in setMinFilter()410 GLenum minFilter = sampler ? sampler->getMinFilter() : mMinFilter; in isMipmapFiltered()857 mMinFilter = GL_LINEAR; in Texture2DRect()1887 mMinFilter = GL_LINEAR; in TextureExternal()
36 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()76 mMinFilter = filter; in setMinFilter()170 return mMinFilter; in getMinFilter()294 switch(mMinFilter) in isMipmapFiltered()304 default: UNREACHABLE(mMinFilter); in isMipmapFiltered()733 mMinFilter = GL_LINEAR; in TextureExternal()
108 GLenum mMinFilter; variable