Searched refs:mMovementSensitivity (Results 1 – 1 of 1) sorted by relevance
53 private float mMovementSensitivity = 1.0f; field in InputGameInterface104 … final float magnitude = magnitudeRamp * Utils.sign(offset) * SLIDER_FILTER * mMovementSensitivity; in update()136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity); in update()141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()142 newY = oldY + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()181 xMagnitude = -left.getMagnitude() * KEY_FILTER * mMovementSensitivity; in update()184 xMagnitude = right.getMagnitude() * KEY_FILTER * mMovementSensitivity; in update()314 mMovementSensitivity = sensitivity; in setMovementSensitivity()