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Searched refs:mMultiSample (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.h41 const EGLint mMultiSample; variable
DConfig.cpp40 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()