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Searched refs:mNormalized (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp74 mVertexAttributes[attributeIndex].mNormalized = normalized; in setAttributeState()
DVertexDataManager.cpp203 translated[i].normalized = attrib.mNormalized; in prepareVertexData()
DContext.h196 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0)… in VertexAttribute()
303 bool mNormalized; variable
DlibGLESv3.cpp1883 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()
1939 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIuiv()
DlibGLESv2.cpp3681 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3734 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp188 translated[i].normalized = attribs[i].mNormalized; in prepareVertexData()
DContext.h149 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute()
179 bool mNormalized; variable
DContext.cpp897 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState()