Searched refs:mNormalized (Results 1 – 8 of 8) sorted by relevance
74 mVertexAttributes[attributeIndex].mNormalized = normalized; in setAttributeState()
203 translated[i].normalized = attrib.mNormalized; in prepareVertexData()
196 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false), mStride(0)… in VertexAttribute()303 bool mNormalized; variable
1883 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()1939 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIuiv()
3681 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()3734 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
188 translated[i].normalized = attribs[i].mNormalized; in prepareVertexData()
149 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute()179 bool mNormalized; variable
897 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState()