Searched refs:mNormals (Results 1 – 3 of 3) sorted by relevance
26 private FixedSizeArray<Vector2> mNormals; field in SolidSurfaceComponent48 mNormals.clear(); in reset()66 mNormals = new FixedSizeArray<Vector2>(maxSurfaceCount); in inititalize()71 mNormals.clear(); in inititalize()78 mNormals.add(normal); in addSurface()87 final FixedSizeArray<Vector2> normals = mNormals; in update()
67 std::vector<Vector3f> mNormals; variable
259 glNormalPointer(GL_FLOAT, 0, mNormals[0].data()); in drawScene()