Searched refs:mPauseTime (Results 1 – 1 of 1) sorted by relevance
23 private float mPauseTime; field in NPCComponent85 mPauseTime = 0.0f; in reset()117 mPauseTime <= 0.0f && in update()119 mPauseTime = PAUSE_TIME_HIT_REACT; in update()153 if (mPauseTime <= 0.0f) { in update()201 mPauseTime -= timeDelta; in update()202 if (mPauseTime < 0.0f) { in update()204 mPauseTime = 0.0f; in update()218 if (mPauseTime == 0.0f) { in executeCommand()219 mPauseTime = PAUSE_TIME_SHORT; in executeCommand()[all …]