Searched refs:mPendingBuffersToWork (Results 1 – 2 of 2) sorted by relevance
617 mPendingBuffersToWork.begin(), mPendingBuffersToWork.end(), in onOutputBufferReturned()619 bool ownByAccelerator = existingFrame == mPendingBuffersToWork.end(); in onOutputBufferReturned()639 mPendingBuffersToWork.push_back({bitstreamId, pictureBufferId}); in onOutputBufferDone()646 while (!mPendingBuffersToWork.empty()) { in sendOutputBufferToWorkIfAny()647 auto nextBuffer = mPendingBuffersToWork.front(); in sendOutputBufferToWorkIfAny()695 mPendingBuffersToWork.pop_front(); in sendOutputBufferToWorkIfAny()750 CHECK(mPendingBuffersToWork.empty()); in onDrainDone()820 mPendingBuffersToWork.clear(); in onFlushDone()836 mPendingBuffersToWork.clear(); in onStopDone()953 CHECK(mPendingBuffersToWork.empty()); in tryChangeOutputFormat()
363 std::deque<OutputBufferInfo> mPendingBuffersToWork; variable