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Searched refs:mPendingBuffersToWork (Results 1 – 2 of 2) sorted by relevance

/external/v4l2_codec2/
DC2VDAComponent.cpp617 mPendingBuffersToWork.begin(), mPendingBuffersToWork.end(), in onOutputBufferReturned()
619 bool ownByAccelerator = existingFrame == mPendingBuffersToWork.end(); in onOutputBufferReturned()
639 mPendingBuffersToWork.push_back({bitstreamId, pictureBufferId}); in onOutputBufferDone()
646 while (!mPendingBuffersToWork.empty()) { in sendOutputBufferToWorkIfAny()
647 auto nextBuffer = mPendingBuffersToWork.front(); in sendOutputBufferToWorkIfAny()
695 mPendingBuffersToWork.pop_front(); in sendOutputBufferToWorkIfAny()
750 CHECK(mPendingBuffersToWork.empty()); in onDrainDone()
820 mPendingBuffersToWork.clear(); in onFlushDone()
836 mPendingBuffersToWork.clear(); in onStopDone()
953 CHECK(mPendingBuffersToWork.empty()); in tryChangeOutputFormat()
/external/v4l2_codec2/include/
DC2VDAComponent.h363 std::deque<OutputBufferInfo> mPendingBuffersToWork; variable