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Searched refs:mProgramShaderNameSpace (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp95 GLuint name = mProgramShaderNameSpace.allocate(); in createShader()
113 GLuint name = mProgramShaderNameSpace.allocate(); in createProgram()
171 mProgramShaderNameSpace.remove(shader); in deleteShader()
190 mProgramShaderNameSpace.remove(program); in deleteProgram()
DResourceManager.h99 gl::NameSpace<void> mProgramShaderNameSpace; // Shaders and programs share a namespace variable