Searched refs:mProgramShaderNameSpace (Results 1 – 2 of 2) sorted by relevance
95 GLuint name = mProgramShaderNameSpace.allocate(); in createShader()113 GLuint name = mProgramShaderNameSpace.allocate(); in createProgram()171 mProgramShaderNameSpace.remove(shader); in deleteShader()190 mProgramShaderNameSpace.remove(program); in deleteProgram()
99 gl::NameSpace<void> mProgramShaderNameSpace; // Shaders and programs share a namespace variable